Hatsune Miku: Project DIVA (video game): Difference between revisions

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   publisher      = [[Sega]]|
   publisher      = [[Sega]]|
   systems        = [[PlayStation 3|PS3]], [[PlayStation Portable|PSP]]|
   systems        = [[PlayStation 3|PS3]], [[PlayStation Portable|PSP]]|
   release        = '''PlayStation Portable'''<br />JP: July 2, 2009<br />'''PlayStation 3''' ('''''[[Dreamy Theater]]''''')<br />JP: June 24, 2010|
   release        = '''''Hatsune Miku: Project DIVA'''''<br />PSP JP: July 2, 2009<br /> PS3  (''[[Dreamy Theater]]'') JP: June 24, 2010<br />'''''Hatsune Miku: Project DIVA Arcade'''''<br />JP: June 23, 2010<br />JP (Version A): January 27, 2011<br />JP (Version B): July 5, 2012|
   added_to_museum = PSP: November 13, 2023|
   added_to_museum = PSP: November 13, 2023|
}}
}}
'''''Hatsune Miku: Project DIVA''''' is a rhythm game developed by [[Sega]] and [[Dingo (company)|Dingo]] in conjunction with [[Hatsune Miku|Hatsune Miku's]] creator, [[Crypton Future Media]].
'''''Hatsune Miku: Project DIVA''''' is a rhythm game developed by [[Sega]] and [[Dingo (company)|Dingo]] in conjunction with [[Hatsune Miku|Hatsune Miku's]] creator, [[Crypton Future Media]]. It is the first game in the [[Hatsune Miku: Project DIVA|''Hatsune Miku: Project DIVA]]'' series.


With the ''[[Hatsune Miku: Project DIVA Dreamy Theater]]'' [[software application|application]], ''Hatsune Miku: Project DIVA'' can be played by using a [[PlayStation Portable]] as a controller on [[PlayStation 3]] with upgraded visuals.
With the ''[[Hatsune Miku: Project DIVA Dreamy Theater]]'' [[software application|application]], ''Hatsune Miku: Project DIVA'' can be played by using a [[PlayStation Portable]] as a controller on [[PlayStation 3]] with upgraded visuals.


==Hatsune Miku: Project DIVA Arcade==
'''''Hatsune Miku: Project DIVA Arcade''''' is an [[arcade]] adaptation of the game that runs on the Sega [[RingEdge]] hardware. It is the second game in the ''Hatsune Miku: Project DIVA'' series.
The visuals were updated on the more capable hardware and the PlayStation button symbols were laid out horizontally on the arcade panel in large buttons.
Multi-button notes were added to the gameplay, alongside hold notes, wherein the player holds down a button when "hold" is displayed on the screen to collect bonus points.
[[Category: Hatsune Miku]]
[[Category: Hatsune Miku: Project DIVA]]
[[Category: Japan-exclusive video games]]
[[Category: Japan-exclusive video games]]
[[Category: Physical items owned by WEC Museum]]
[[Category: Physical items owned by WEC Museum]]
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[[Category: Video games released in 2009]]
[[Category: Video games released in 2009]]
[[Category: Video games released in 2010]]
[[Category: Video games released in 2010]]
[[Category: Video games released on PlayStation 3]]
[[Category: Video games released on PlayStation 3 in Japan]]
[[Category: Video games released on PlayStation Portable]]
[[Category: Video games released on PlayStation Portable in Japan]]

Latest revision as of 20:08, 11 April 2024

Hatsune Miku Project DIVA cover.jpg
Hatsune Miku: Project DIVA
Developer Sega, Dingo, Crypton Future Media
Publisher Sega
Platforms PS3, PSP
Released Hatsune Miku: Project DIVA
PSP JP: July 2, 2009
PS3 (Dreamy Theater) JP: June 24, 2010
Hatsune Miku: Project DIVA Arcade
JP: June 23, 2010
JP (Version A): January 27, 2011
JP (Version B): July 5, 2012
Added to
Museum
PSP: November 13, 2023

Hatsune Miku: Project DIVA is a rhythm game developed by Sega and Dingo in conjunction with Hatsune Miku's creator, Crypton Future Media. It is the first game in the Hatsune Miku: Project DIVA series.

With the Hatsune Miku: Project DIVA Dreamy Theater application, Hatsune Miku: Project DIVA can be played by using a PlayStation Portable as a controller on PlayStation 3 with upgraded visuals.

Hatsune Miku: Project DIVA Arcade

Hatsune Miku: Project DIVA Arcade is an arcade adaptation of the game that runs on the Sega RingEdge hardware. It is the second game in the Hatsune Miku: Project DIVA series.

The visuals were updated on the more capable hardware and the PlayStation button symbols were laid out horizontally on the arcade panel in large buttons.

Multi-button notes were added to the gameplay, alongside hold notes, wherein the player holds down a button when "hold" is displayed on the screen to collect bonus points.