Bad Golf: Community Edition

From WE Computers Museum
Bad Golf: Community Edition
Developer Patrick Hackett
Josh Bush
Amnesia Fortnight community
Publisher http://github.com/double-fine-game-club/bad-golf-community-edition
Platforms Windows, macOS, Linux
Released May 26, 2014
Added to
Museum
May 26, 2014

Bad Golf: Community Edition is a game prototype created as a community project as part of the 2014 Double Fine Amnesia Fortnight.

History

Patrick Hackett, then an employee at Double Fine Productions, pitched the idea for a video game prototype named Bad Golf for the 2012 Amnesia Fortnight. That pitch wasn't chosen to be developed into a prototype. In the 2014 Amnesia Fortnight, he pitched the game again, this time jokingly referring to the idea as Bad Golf 2.

Josh Bush contacted the team at Double Fine and obtained permission to make an Amnesia Fortnight community project based on the Bad Golf pitches. It was titled Bad Golf: Community Edition to distance itself from the game in the event that Double Fine opted to make Bad Golf in the future.

Josh Bush directed Bad Golf Community Edition and it was developed by the Amnesia Fortnight community with a contributor roster of thirty-four people.

Legacy

The success of Bad Golf: Community Edition led to larger community involvement in the 2017 Amnesia Fortnight, which included fan pitches. Double Fine staff mentored the team developing the winning prototype and the winning community-created prototype was included in the official 2017 Amnesia Fortnight download package.