Japan Amusement Machine and Marketing Association: Difference between revisions

From WE Computers Museum
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   foundation    = January 1981 (Japan Amusement Machinery Manufacturers Association)<br />April 1, 2012 (Japan Amusement Machine and Marketing Association)|
   foundation    = January 1981 (Japan Amusement Machinery Manufacturers Association)<br />April 1, 2012 (Japan Amusement Machine and Marketing Association)|
   location      = Tokyo, Japan|
   location      = Tokyo, Japan|
   key_people    = [[Hideo Kojima]], founder|
   key_people    = Not disclosed|
   num_employees  = 100 |
   num_employees  = 100 |
   industry      = Arcade games |
   industry      = Arcade games |
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[[Category:video game developers]]
[[Category: Companies and organizations]]
[[Category: Companies and organizations based in Japan]]
[[Category: Companies and organizations formed in 2012]]
[[Category: Companies and organizations formed in 2012]]
[[Category: Companies and organizations based in Japan]]

Latest revision as of 02:30, 1 November 2023

JAMMA logo.png
Japan Amusement Machine and Marketing Association
Type Trade association
Founded January 1981 (Japan Amusement Machinery Manufacturers Association)
April 1, 2012 (Japan Amusement Machine and Marketing Association)
Headquarters Tokyo, Japan
Key people Not disclosed
Industry Arcade games
Products Arcade games
Number of people 100
Website N/A

Japan Amusement Machine and Marketing Association is a Japanese trade association for amusement machine designers and distributors.

The trade association includes representatives from arcade game companies including Atlus, Bandai Namco Entertainment, Capcom, Konami, Sega, Taito, Tecmo, and others.

History

The Japan Amusement Machinery Manufacturers Association was formed in January 1981.

It was renamed Japan Amusement Machine and Marketing Association on April 1, 2012.

JAMMA arcade connector standard

During the early years of the arcade industry, most manufacturers used their own, unique, connections to connect components such as video, sound, controls, and power supplies, to the printed circuit boards (PCBs) of various arcade games.

In 1985, the Japan Amusement Machinery Manufacturers Association unveiled the JAMMA connection standard which aimed to set up a standard that let an arcade owner easily change a game into an arcade cabinet without having to manually rewire everything for each PCB.

By 1990, most arcade game manufacturers adopted the JAMMA standard.

JAMMA-compatible hardware owned by the WEC Museum

Name Year Added to museum Notes
JAMMA SuperGun 2017 August 18, 2017 Allowed JAMMA PCBs to be played on a television.
Nintendo to JAMMA adapter 2017 September 5, 2017 Allowed Nintendo PCBs to be played on JAMMA hardware.