Video game console

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Video game console
Developer numerous
Publisher numerous
Systems numerous, see computers and consoles
Released 1972-present
Added to Museum numerous, see computers and consoles

A video game console is a system that is primarily used to play video games by consumers, as opposed to computers and arcade games.

The lines between video game consoles and computers sometimes get blurred, as video game consoles such as the Family Computer had computer-style options such as a keyboard and the BASIC programming language. In addition, computers such as the Commodore 64 were also advertised as video game machines.

Video game consoles owned by WEC Museum

First-generation video game consoles (1972-1983)

These were the first consoles to be produced. They used either mechanisms, transistors, diodes, and integrated circuits, or a combination thereof.

Home consoles

Second-generation video game consoles (1976-1992)

Second-generation video game consoles allowed for video game experiences that weren't possible with limited components of the previous generation.

Home consoles

Handheld consoles

Third-generation video game consoles (1983-2001)

Third-generation video game consoles were the first to follow the North American video game crash of 1983. They were marketed as 8-bit consoles due to the use of 8-bit central processing units.

Home consoles

Handheld consoles

Fourth-generation video game consoles (1987-1996)

Fourth-generation video game consoles were marketed as 16-bit consoles due to the use of 16-bit central processing units, or in the case of the PC Engine, 16-bit graphics processors.

Home consoles

Handheld consoles

Fifth-generation video game consoles (1993-2006)

Fifth-generation video game consoles were marketed as 32-bit and 64-bit consoles due to the use of 32-bit and 64-bit central processing units, or in the case of the Atari Jaguar, 64-bit graphics processors.

Home consoles

Handheld consoles

Retro consoles

Sixth-generation video game consoless (1998-2013)

Sixth-generation video game consoles were the last to be marketed by bits. The Sega Dreamcast and Sony PlayStation 2 were marketed as 128-bit due to the use of 128-bit vector units.

Home consoles

Handheld consoles

Retro consoles

Seventh-generation video game consoles (2005-2020)

Seventh-generation video game consoles were notable for the use of motion controls. With the success of the motion controllers of the Nintendo Wii, Sony released motion controllers known as the PlayStation Move for the PlayStation 3 and Microsoft released the Kinect motion detecting camera for the Xbox 360.

Home consoles

Handheld consoles

Retro consoles

Eighth-generation video game consoles (2012-present)

Eighth-generation video game consoles were marketed as all-in-one entertainment systems that could be used as a home entertainment center for video games, music, television series and films.

Home consoles

Handheld consoles

Microconsoles

Retro consoles

Ninth-generation video game consoles (2017-present)

Home consoles

Handheld consoles

Cloud gaming platforms

Retro consoles

Tenth-generation video game consoles (2025-present)

Home consoles