Nintendo Entertainment System: Difference between revisions

From WE Computers Museum
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{{Infobox_Hardware |hardware_image=[[File:nes_logo.png|300px]]<br />[[File:family_computer_logo.png|300px]]|
{{Infobox_Hardware |hardware_image=[[File:nes_logo.png|300px]]<br />[[File:family_computer_logo.png|320px]]|
hardware_name  = Nintendo Entertainment System |
hardware_name  = Nintendo Entertainment System |
designer        = [[Nintendo Research & Development 2|Nintendo R&D2]]|
designer        = [[Nintendo Research & Development 2|Nintendo R&D2]]|
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| style="border-style: solid; border-width: 1px; text-align:center" | [[Hot-B]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Hot-B]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | Famicom (complete)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Door Door]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Door Door]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Enix]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Enix]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | Famicom (complete)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Dr. Mario (video game)|Dr. Mario]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Dr. Mario (video game)|Dr. Mario]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (cartridge)
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[The Game of Life: RPG Life Game]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Takara]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | Famicom (complete)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Gotcha! The Sport!]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Gotcha! The Sport!]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Atlus]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Atlus]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (complete)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Ironsword: Wizards & Warriors II]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Ironsword: Wizards & Warriors II]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare#Zippo Games|Zippo Games]]<br />[[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare#Zippo Games|Zippo Games]]<br />[[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (cartridge)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Jay and Silent Bob: Mall Brawl]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Jay and Silent Bob: Mall Brawl]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Intrabang Entertainment]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Intrabang Entertainment]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2020
| style="border-style: solid; border-width: 1px; text-align:center" | 2020
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | Unlicensed (complete)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pac-Man (video game)|Pac-Man]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pac-Man (video game)|Pac-Man]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Namcot]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Namcot]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (complete)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Punch-Out!! (Nintendo Entertainment System)|Mike Tyson's Punch-Out!!]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Punch-Out!! (Nintendo Entertainment System)|Mike Tyson's Punch-Out!!]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 3|Nintendo R&D3]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 3|Nintendo R&D3]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (cartridge)
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Quarterback Scramble]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Natsume]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | Famicom (complete)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sesame Street 1 2 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sesame Street 1 2 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare#Zippo Games|Zippo Games]]<br />[[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare#Zippo Games|Zippo Games]]<br />[[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (cartridge)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sesame Street A B C]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sesame Street A B C]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare#Zippo Games|Zippo Games]]<br />[[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare#Zippo Games|Zippo Games]]<br />[[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (cartridge)
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sherlock Holmes: The Kidnapping of the Earl's Daughter]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Towa Chiki]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1986
| style="border-style: solid; border-width: 1px; text-align:center" | Famicom (complete)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[StarTropics]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[StarTropics]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 3|Nintendo R&D3]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 3|Nintendo R&D3]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (complete)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Mario Bros.]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Mario Bros.]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment Analysis & Development|Nintendo R&D4]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment Analysis & Development|Nintendo R&D4]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (cartridge)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Mario Bros.]]/[[Duck Hunt]]/[[Stadium Events|World Class Track Meet]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Mario Bros., Duck Hunt, and World Class Track Meet]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Human Entertainment]]<br />[[Intelligent Systems]]<br />[[Nintendo Research & Development 1|Nintendo R&D1]]<br />[[Nintendo Entertainment Analysis & Development|Nintendo R&D4]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Human Entertainment]]<br />[[Nintendo Research & Development 1|Nintendo R&D1]]<br />[[Nintendo Entertainment Analysis & Development|Nintendo R&D4]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (multicart, custom box)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Wizards & Warriors]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Wizards & Warriors (video game)|Wizards & Warriors]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (cartridge)
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Wizards & Warriors III: Kuros - Visions of Power]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Wizards & Warriors III: Kuros - Visions of Power]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare#Zippo Games|Rare Manchester]]<br />[[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare#Zippo Games|Rare Manchester]]<br />[[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | US NES (cartridge)
|}
|}


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|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Adventure]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Adventure]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
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|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Air-Sea Battle]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Air-Sea Battle]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
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|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Asteroids]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Asteroids]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
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|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Battlezone (1980 video game)|Battlezone]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Battlezone (1980 video game)|Battlezone]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
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|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Breakout]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Breakout]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
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|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Canyon Bomber]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Canyon Bomber]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
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|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Centipede]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Centipede]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
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| style="border-style: solid; border-width: 1px; text-align:center" | 1984
| style="border-style: solid; border-width: 1px; text-align:center" | 1984
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Clu Clu Land: Welcome to New CluClu Land]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1984
| style="border-style: solid; border-width: 1px; text-align:center" | [[Famicom Disk System|FDS]] conversion by [[Morgan Johansson]]
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Cobra Triangle]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Cobra Triangle]]''
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|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Crystal Castle]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Crystal Castle]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
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| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Daiva Story 6: Imperial of Nirsartia]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[T&E Soft]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1986
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
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|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Desert Falcon]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Desert Falcon]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
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| style="border-style: solid; border-width: 1px; text-align:center" | [[Andrew Nicholas Oliver|Andrew Oliver]]<br />[[Philip Edward Oliver|Philip Oliver]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Andrew Nicholas Oliver|Andrew Oliver]]<br />[[Philip Edward Oliver|Philip Oliver]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Firework Thrower Kantaro's 53 Stations of the Tōkaidō]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sunsoft]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1986
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
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|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Food Fight]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Food Fight]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
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| style="border-style: solid; border-width: 1px; text-align:center" | [[M2]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[M2]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2020
| style="border-style: solid; border-width: 1px; text-align:center" | 2020
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Gardman]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nice Code]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2005
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
Line 868: Line 903:
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Astyanax|Golden Axe 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Aicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | Bootleg hack of ''[[Astyanax]]'' by [[Fúzhōu Wàixīng Computer Science & Technology|Wàixīng]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Golf (1984 video game)|Golf]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Golf (1984 video game)|Golf]]''
Line 873: Line 913:
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Gorby's Pipeline Strategy]]''<br />''[[Pipeline Strategy]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Compile]]<br />[[D4 Enterprise]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | 2021 version lacked [[Mikhail Gorbachev]]
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Gradius]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Gradius]]''
Line 880: Line 925:
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Gravitar]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Gravitar]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Guerilla War]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Bucky O'Hare (video game)|Guardians of the Galaxy]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Konami]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2017
| style="border-style: solid; border-width: 1px; text-align:center" | Hack of ''[[Bucky O'Hare (video game)|Bucky O'Hare]]'' by [[David Clark]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Guerrilla War]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
Line 900: Line 950:
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Haunted House]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Haunted House]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
Line 917: Line 967:
| style="border-style: solid; border-width: 1px; text-align:center" | [[Atari, S.A.|Infogrames]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Atari, S.A.|Infogrames]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1988
| style="border-style: solid; border-width: 1px; text-align:center" | 1988
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Hydlide Special]]''<br />''[[Hydlide Special|Hydlide]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[T&E Soft]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1986
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
Line 1,062: Line 1,117:
| style="border-style: solid; border-width: 1px; text-align:center" | [[Codemasters]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Codemasters]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Magic John]]''<br />''[[Totally Rad]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Aicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
Line 1,132: Line 1,192:
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Freak]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Freak]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Metal Gear (video game)|Metal Gear]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Konami]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
Line 1,145: Line 1,210:
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Millipede]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Millipede]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
Line 1,198: Line 1,263:
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Night Pearl]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Fúzhōu Wàixīng Computer Science & Technology|Wàixīng]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | Hack of ''[[Street Fighter II|Street Fighter II Pro]]'' bootleg.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Nightshade]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Nightshade]]''
Line 1,285: Line 1,355:
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Planet Smashers]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Planet Smashers]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
Line 1,308: Line 1,378:
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Tom & Jerry: Frantic Antics|Primitive II]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nice Code]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2005
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Tom & Jerry: Frantic Antics|Tom & Jerry 3]]'' bootleg hack by [[Nice Code]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Punch-Out!! (Nintendo Entertainment System)|Punch-Out!! Featuring Mr. Dream]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Punch-Out!! (Nintendo Entertainment System)|Punch-Out!! Featuring Mr. Dream]]''
Line 1,342: Line 1,417:
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sunsoft]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sunsoft]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Ripple Island]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sunsoft]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1988
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
Line 1,370: Line 1,450:
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Saboteur]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Saboteur]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
Line 1,400: Line 1,480:
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sky Diver]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sky Diver]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
Line 1,421: Line 1,501:
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Snake Rattle 'n' Roll]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Snake Rattle 'n' Roll]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Snake's Revenge]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Konami]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
Line 1,435: Line 1,520:
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Solaris]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Solaris]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
Line 1,447: Line 1,532:
| style="border-style: solid; border-width: 1px; text-align:center" | [[Capcom]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Capcom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1984
| style="border-style: solid; border-width: 1px; text-align:center" | 1984
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Spiritual Guardian: Shock]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Fúzhōu Wàixīng Computer Science & Technology|Wàixīng]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
Line 1,455: Line 1,545:
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sprintmaster]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sprintmaster]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
Line 1,508: Line 1,598:
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment Analysis & Development|Nintendo R&D4]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1986
| style="border-style: solid; border-width: 1px; text-align:center" | [[Famicom Disk System|FDS]] conversion by [[Kaiser]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Mario Bros. 2]]'' <br /> ''[[Super Mario Bros. 2|Super Mario USA]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Mario Bros. 2]]'' <br /> ''[[Super Mario Bros. 2|Super Mario USA]]''
Line 1,558: Line 1,653:
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Toxic Crusaders (video game)|Teenage Mutant Ninja Turtles: Donatello's Destiny]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Tose]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2016
| style="border-style: solid; border-width: 1px; text-align:center" | Hack of ''[[Toxic Crusaders (video game)|Toxic Crusaders]]'' by [[David Clark]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Toxic Crusaders (video game)|Teenage Mutant Ninja Turtles: Leonardo's Legacy]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Tose]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2016
| style="border-style: solid; border-width: 1px; text-align:center" | Hack of ''[[Toxic Crusaders (video game)|Toxic Crusaders]]'' by [[David Clark]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Toxic Crusaders (video game)|Teenage Mutant Ninja Turtles: Michaelangelo's Mission]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Tose]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2016
| style="border-style: solid; border-width: 1px; text-align:center" | Hack of ''[[Toxic Crusaders (video game)|Toxic Crusaders]]'' by [[David Clark]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Toxic Crusaders (video game)|Teenage Mutant Ninja Turtles: Raphael's Rampage]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Tose]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2016
| style="border-style: solid; border-width: 1px; text-align:center" | Hack of ''[[Toxic Crusaders (video game)|Toxic Crusaders]]'' by [[David Clark]]''.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Teenage Mutant Ninja Turtles (Nintendo Entertainment System video game)|Teenage Mutant Ninja Turtles]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Teenage Mutant Ninja Turtles (Nintendo Entertainment System video game)|Teenage Mutant Ninja Turtles]]''
Line 1,583: Line 1,698:
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Temple Labyrinth Dababa]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Konami]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" | [[Famicom Disk System|FDS]] conversion by [[David Clark]]
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Tetris (Family Computer)|Tetris]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Tetris (Family Computer)|Tetris]]''
Line 1,594: Line 1,714:
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Totally Rad]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Topple Zip]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Aicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Bothtec]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
Line 1,645: Line 1,765:
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Warlords]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Warlords]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
Line 1,658: Line 1,778:
| style="border-style: solid; border-width: 1px; text-align:center" | 2019
| style="border-style: solid; border-width: 1px; text-align:center" | 2019
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[The Wing of Madoola]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sunsoft]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1986
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[VS. Duck Hunt]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" | [[VS. System|VS]] conversion by [[Morgan Johansson]]
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Wit's]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Wit's]]''
Line 1,675: Line 1,805:
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yars' Revenge]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yars' Revenge]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Syzygy|Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Legacy Engineering]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
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| style="border-style: solid; border-width: 1px; text-align:center" | [[Konami]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Konami]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Zanac]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Compile]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1986
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-

Latest revision as of 02:04, 25 August 2024

Nes logo.png
Family computer logo.png
Nintendo Entertainment System
Designer Nintendo R&D2
Manufacturer Nintendo
Mattel (Europe)
Samurai Electronics (India)
Dendy (CIS)
Sharp (Twin Famicom)
CPU 1.79MHz Ricoh 2A03
(1.66 MHz in a PAL NES)
Graphics Ricoh RP2C02
(RP2C07 in a PAL NES)
Memory 2 KB main RAM
2 KB video RAM
Media Game Pak
3-inch floppy disk with Famicom Disk System
Released Family Computer
JP: July 15, 1983
Nintendo Entertainment System
NA: October 18, 1985
EU: September 1, 1986
Twin Famicom
JP: July 1, 1986
Samurai
Samurai Electronic TV Game India: 1987
Samurai Micro Genius / IQ-2000: 1990
Dendy
Dendy Classic CIS: 1992
Dendy Classic II / Dendy Junior CIS: 1993
NES-101 / AV Family Computer
NA: October 1993
JP: December 1, 1993
AU: 1994
Added to Museum December 25, 1988 (NES)
Nes-zapper.jpeg

The Nintendo Entertainment System was the second home video game console by Nintendo.

It was known as the Family Computer, or Famicom, in Japan.

The Nintendo Entertainment System was preceded by the Color TV-Game series of consoles, which were only released in Japan.

It was first released in Japan in 1983, in North America in 1985, and in Europe in 1986.

The Nintendo Entertainment System was succeeded by the Super Nintendo Entertainment System, which was released in 1991.

Nintendo creates a cartridge-based home console

The Japanese Family Computer

Nintendo had already sold several video game systems with games built into them in Japan as part of their Color TV-Game line and designed the light guns, based on their Beam Gun line and their Simulation System, which were used in the various shooting games for the Magnavox Odyssey console. Nintendo was also a licensee of the Odyssey and sold the system in Japan.

However, by the early 1980s, consoles that read programmable data on cartridge media were replacing dedicated video game consoles that could only play the games programmed into them. Nintendo Research & Development 2, the development team that had previously designed the Color TV-Game line, went to work designing a system that could read media from a cartridge.

The result was the Family Computer, or Famicom, which came with two built-in controllers, and a microphone embedded in the second controller. It was a hit as soon as it released on July 15, 1983 in Japan. The early success of the console was helped in no small part by Famicom ports of Nintendo's popular arcade games, which were also handled by Nintendo R&D2.

Nintendo enters the North American home console market

North American NES Action Set

By 1983, Nintendo had success in the United States with their arcade games such as Donkey Kong and Mario Bros., and their Game & Watch series. However, they had yet to break into the North American home console market. This was coupled with the fact that the video game crash of 1983 caused retailers to be skeptical of video game systems in North America. After the crash, most economists warned that video games were simply a passing fad. At first Nintendo sought an established parter to get their foot in the door, and approached Atari with an offer to market their Family Computer in the United States. However, Atari declined. Instead, Nintendo renamed the system from the Family Computer to the Nintendo Entertainment System, in order to distance themselves from the consoles that contributed to the crash, and took the risky approach of releasing the system in North America on their own.

They redesigned the system in muted black and grey tones, and made a system that loaded cartridges from the front of the system instead of on top. This was done in an effort to resemble the video cassette recorders of the time, so it would blend into the average American entertainment center. It was released in North America on October 18, 1985, and it became a smash hit. By the early 1990s, it had entered the public consciousness to a level where the name Nintendo became synonymous with video game consoles themselves.

The home video game market rebounds in North America

The Nintendo Entertainment System was the major factor that brought the United States video game market back after the North American video game crash of 1983, helped in no small part by Nintendo's approval policy, and their official seal of quality which was printed on each officially licensed cartridge. This strict policy not only limited the number of games a company could release per year but since Nintendo of America wanted to project a family image, some violent or sexually suggestive games were censored from their original releases. For the most part, though, this system worked in Nintendo's favor, as it prevented the influx of cheaply made games that helped lead to the crash.

Some companies created new branches to get around the game limit. There were also some unlicensed games released on the system that got around Nintendo's protection system, including Atari's games through their Tengen label. Bootleg games and clones of the console were also produced, however, these were more prevalent in Asia and Eastern Europe than in North America. However, the censorship and unlicensed releases did little to hurt Nintendo's profits. The NES remained the best-selling video game console in most of the world for the rest of the decade.

Sales of Nintendo Entertainment System outside of North America

Europe and Oceania

Worldwide markets, outside of most Asian countries, received the same front-loading model as the United States, albeit with power and video output compatible with those in each region.

The Nintendo Entertainment System was released in Europe on September 1, 1986. Spain received a country-specific release that was identical to most other European releases, other than labeling. France also received a release with country-specific labeling, however, this version also has a proprietary connector that outputs audio and SECAM-compatible RGB.

The Nintendo Entertainment System was originally sold in the United Kingdom, Oceania, and Italy by Mattel, so most consoles in those regions contained Mattel branding.

India

In 1987, because of a trade restriction of Japanese goods into India, Samurai Electronics became the official distributor of the Nintendo Entertainment System in Japan. The Samurai Electronic TV Game, a rebranded version of the Asian version of the Nintendo Entertainment System, was assembled in India but the parts were sourced from Nintendo.

In 1990, Samurai Electronics began selling the Samurai Micro Genius. It was a rebranded version of the TXC Micro Genius IQ-501, which was a Famicom clone console with hardwired controllers. Samurai Electronics also sold a Samurai-branded version of the Micro Genius IQ-2000 Famicom clone console with two wireless controllers. These Famicom clone consoles were sold alongside the official version.

Samurai Electronics lost the right to officially distribute Nintendo consoles in 1994 when India's trade restrictions on Japan were lifted. The rights transferred to Active Boeki, the company that was the distributor of Nintendo products at the time in Asian countries other than Japan.

South Korea

Most Asian markets received the Family Computer variation of the system, however, South Korea received the front-loading Nintendo Entertainment System. Like India, it was not sold there directly due to import restrictions on goods from Japan. It was licensed by Hyundai Electronics and released as the Comboy Nintendo Entertainment System in October 1989.

Commonwealth of Independent States

In 1992, Steepler released a Famicom clone imported from Asia named the Dendy in the Commonwealth of Independent States since no official system was released in that region. These Famicom clones, a rebranded version of TXC Corporation's Micro Genius IQ-501, were marketed as the Dendy.

The Dendy was initially a success, but sales soon plateaued, so in 1993 they created a new model called the Dendy Junior, a rebranded version of the Micro Genius MG-02 which resembled the Japanese Famicom but had detachable controllers, and the Dendy Classic II, which was a rebranded version of the Micro Genius IQ-502. The original model continued to be sold as the Dendy Classic. That same year, Dendy sales were expanded into the other territories that were part of the Commonwealth of Independent States.

In August 1994, after Nintendo agreed to make Dendy its official distributor in Russia and the CIS, Steepler and Incombank formed a new company named Dendy.

With this agreement, Dendy had the right to sell the Nintendo Entertainment System in Russia, however, they continued selling the Dendy. The Dendy consoles had become popular in their own right, selling one million units in Russia and the CIS by the start of 1994.

Dendy consoles continued to be sold in Russia and the CIS until the closure of Dendy in 1998.

Family Computer Disk System

Japan received the Family Computer Disk System, an add-on that added a floppy disk to the Famicom, as well as improved sound hardware with simple wavetable support. It was released on February 21, 1986, and although it was a success, it was never released outside of Japan. Some of the games that were originally Famicom Disk games were released as cartridge games, sometimes with altered audio from the original due to the lack of wavetable support in the original console.

Nintendo Entertainment System/Family Computer controllers

NES Controllers box.jpg

NES-004/Family Computer controller

The NES Controller, known as the Family Computer controller or Famicom controller in Japan, was bundled the system.

The original NES-004 model was a rectangular-shaped gamepad that contained two action buttons, a start button, and a select button. It had a cross-shaped directional pad that was designed by Gunpei Yokoi for the Game & Watch systems.

The NES-004 controller was colored grey, dark grey, black, white, and red to match the system colors. Likewise, the Famicom controller was colored gold, black, and red.

The Nintendo Entertainment System had detachable controllers, whereas the original Famicom model had two controllers hardwired to the back of the system.

A microphone was in the second controller of the original Famicom but was not in the NES nor in some later models of the Famicom.

NES 102 controller.png

NES-039/HVC-102 controller

The NES controller was redesigned in 1993. The NES-039 model was released in North America on October 1993 and in Australia in 1994. The HVC-102 model was released in Japan on December 1, 1993. The remodeled controllers were ergonomically shaped like a dog-bone. The only difference between the two models was that the HVC-102 controller had shorter cables.

Nintendo Entertainment System/Family Computer lightguns

Beam-gun-famicom.png

Beam Gun Series Gun

Shortly after the release of the Family Computer in 1983, Nintendo Research & Development 2 began to develop a light gun and games for use with it. The light gun was named the Beam Gun Series Gun (光線銃シリーズ ガン, Kōsen jū Shirīzu Gan), after Nintendo's successful Beam Gun light gun toy line, was released on February 18, 1984.

Nes zapper box.jpg

Zapper

When the Nintendo light gun was released on the Nintendo Entertainment System in North America in 1985, it was renamed the Zapper. The Famicom Beam Gun resembled a revolver, but due to government restrictions in the United States, the Zapper was redesigned so that it would resemble a ray gun from science fiction. In 1989, due to laws enacted in the United States that required imitation guns to have an orange and light grey design with orange tips to distance them from real guns.

Hyper Shot box.jpg

Bandai Hyper Shot

Bandai released a machine gun peripheral for the Famicom titled the Hyper Shot in 1989. The difference between the Beam Gun and the Hyper Shot was that the latter was set up for rapid-fire and that it contained a directional pad. The Hyper Shot was compatible with Beam Gun games, however the built-in directional pad made it so that games designed for it required the Hyper Shot to play.

Additional models of the Nintendo Entertainment System

Twin Famicom box.jpg

Twin Famicom

Sharp, one of the companies who had previously released consoles in Nintendo's Color TV-Game line, developed the Twin Famicom.

This was a Famicom and Famicom Disk System combined in one unit. A switch on the unit enabled switching between cartridge and disk modes.

It was released on July 1, 1986 and was only available in Japan.

NES 101 box.jpg

NES-101/AV Family Computer

The NES-101 model was released in October 1993 in North America and in Australia in 1994. This design update was released as the AV Family Computer in Japan on December 1, 1993. It addressed the problem with dusty and loose contacts of the cartridge connectors in the original Western NES models.

Nintendo remedied this with the NES-101 model system, which loaded games from the top.

It also featured an ergonomic "dog-bone" shaped controller, which was very similar to their then-current console, the Super Nintendo Entertainment System.

Legacy of the Nintendo Entertainment System

The legacy of the Nintendo Entertainment System remains, even after its heyday. Independent, unlicensed games continue to be produced for the system to this day.

Nintendo has capitalized on the system's continuing popularity with emulators to run the games. In 2001, they included NES games in Animal Forest for the Nintendo 64 and in Animal Crossing for the GameCube. In 2003, they released The Legend of Zelda: Collector's Edition for the GameCube with an emulator to play the NES versions of The Legend of Zelda and Zelda II: The Adventure of Link. In 2004, they released emulated versions of several NES titles in the Classic NES Series for Game Boy Advance.

Nintendo introduced the Virtual Console digital download service on the Wii in 2006, which included several emulated NES games. The Virtual Console service was continued on the Wii U in 2011 and on the Nintendo 3DS in 2013.

They also released dedicated consoles that contained modern hardware with an emulator to run the included games. The NES Classic Edition, released as the Nintendo Classic Mini: Nintendo Entertainment System in Europe and Oceania, and as the Nintendo Classic Mini: Family Computer in Japan, was released in 2016, right in the middle of the 1980s nostalgia boom. It featured thirty built-in games, HDMI display output for high definition televisions, and a new replica controller which could also connect to the Wii remote for use on the Wii or the Wii U, the latter of which was Nintendo's current home console at the time. In 2018, Nintendo released a special edition of the miniature Famicom in Japan to commemorate the 50th anniversary of the Weekly Shonen Jump comic, titled the Nintendo Classic Mini: Family Computer - Weekly Shonen Jump 50th Anniversary Version. This version contained 20 games that tied into Weekly Shonen Jump and the mini-console was colored gold.

In 2018, Nintendo released the Nintendo Entertainment System – Nintendo Switch Online service, which contained several NES games which could be played at no additional charge for members of the Nintendo Switch Online service for Nintendo Switch.

NES hardware owned by WEC Museum

Title Manufacturer Release Notes
Nintendo Entertainment System Nintendo 1985 WEC Museum owns the system and box.
NES Controller Nintendo 1985 WEC Museum owns one controller.
Zapper light gun Nintendo 1985 WEC Museum owns a grey Zapper.

Physical NES/Famicom games owned by WEC Museum

Title Developer Release Notes
The Black Bass Hot-B 1987 Famicom (complete)
Door Door Enix 1985 Famicom (complete)
Dr. Mario Nintendo R&D1 1990 US NES (cartridge)
The Game of Life: RPG Life Game Takara 1993 Famicom (complete)
Gotcha! The Sport! Atlus 1987 US NES (complete)
Ironsword: Wizards & Warriors II Zippo Games
Rare
1989 US NES (cartridge)
Jay and Silent Bob: Mall Brawl Intrabang Entertainment 2020 Unlicensed (complete)
Pac-Man Namcot 1987 US NES (complete)
Mike Tyson's Punch-Out!! Nintendo R&D3 1987 US NES (cartridge)
Quarterback Scramble Natsume 1989 Famicom (complete)
Sesame Street 1 2 3 Zippo Games
Rare
1989 US NES (cartridge)
Sesame Street A B C Zippo Games
Rare
1989 US NES (cartridge)
Sherlock Holmes: The Kidnapping of the Earl's Daughter Towa Chiki 1986 Famicom (complete)
StarTropics Nintendo R&D3 1990 US NES (complete)
Super Mario Bros. Nintendo R&D4 1985 US NES (cartridge)
Super Mario Bros., Duck Hunt, and World Class Track Meet Human Entertainment
Nintendo R&D1
Nintendo R&D4
1990 US NES (multicart, custom box)
Wizards & Warriors Rare 1987 US NES (cartridge)
Wizards & Warriors III: Kuros - Visions of Power Rare Manchester
Rare
1992 US NES (cartridge)

Digital NES/Famicom games owned by WEC Museum

Title Developer Release Notes
10-Yard Fight Irem 1983
8 Eyes Thinking Rabbit 1988
1942 Capcom 1984
1943: The Battle of Midway Capcom 1984
Adventure Legacy Engineering 2004
The Adventures of Rad Gravity Interplay 1990
Air-Sea Battle Legacy Engineering 2004
Alfred Chicken Twilight 1993
Almost Hero Mega Cat Studios 2016
Alpha Mission SNK 1986
Argus NMK 1986
Asteroids Legacy Engineering 2004
Astyanax Aicom 1989
Athena SNK 1985
Bad Dudes Data East 1990
Balloon Fight Nintendo R&D1 1986
Baseball Nintendo R&D1 1985
Bases Loaded Jaleco 1988
Bases Loaded II: Second Season Jaleco
Tose
1990
Bases Loaded 3 Tose 1991
Bases Loaded 4 Tose 1993
Bashi Bazook: Morphoid Masher Atlus 1987
Battle Chess Interplay 1990
Battle City Namcot 1985
Battletoads Rare 1991
Battlezone Legacy Engineering 2004
Bee 52 Codemasters 1992
Big Nose the Caveman Codemasters 1991
Big Nose Freaks Out Codemasters 1992
Bionic Commando Capcom 1988
The Black Bass Another 1989
The Blue Marlin Hot-B 1991
BMX Simulator Andrew Oliver
Philip Oliver
1986
Boomerang Kid Codemasters 1991
Breakout Legacy Engineering 2004
Bubble Bobble Taito 1987
Bubble Bobble Part 2 Taito 1993
Buggy Popper
Burnin' Rubber
Data East 1986
Bumping Sumo Tecmo 1987
BurgerTime Data East 1987
Canyon Bomber Legacy Engineering 2004
Captain Tsubasa Tecmo 1988
Captain Tsubasa Vol. II: Super Striker Tecmo 1990
Castlevania Konami 1987
Castlevania II: Simon's Quest Konami 1988
Castlevania III: Dracula's Curse Konami 1989
Centipede Legacy Engineering 2004
Chack'n Pop Taito 1985
Chip 'n Dale Rescue Rangers Capcom 1990
Chip 'n Dale Rescue Rangers 2 Capcom 1994
City Connection Jaleco 1985
CJ's Elephant Antics Codemasters 1992
Commando
Battlefield Wolf
Capcom 1985
Clu Clu Land Nintendo R&D1 1984
Clu Clu Land: Welcome to New CluClu Land Nintendo R&D1 1984 FDS conversion by Morgan Johansson
Cobra Triangle Rare 1989
Code Name: Viper Capcom 1990
Creepy Brawlers Mega Cat Studios 1992
Crystal Castle Legacy Engineering 2004
Crystalis SNK 1990
Daiva Story 6: Imperial of Nirsartia T&E Soft 1986
Dark Lord Data East 1991
Dark Myth: The Legend of Takeru Yamato Zap 1989
Darkwing Duck Capcom 1992
De-Block Athena 1989
Desert Falcon Legacy Engineering 2004
The Devouring of Heaven and Earth Capcom 1989
Dezaemon Athena 1989
Dig Dug Namcot 1985
Dig Dug II Namcot 1985
Digger T. Rock Rare 1990
Dizzy the Adventurer Andrew Oliver
Philip Oliver
1992
Don Doko Don Taito 1990
Don Doko Don 2 Natsume 1992
Donkey Kong Nintendo R&D1
Nintendo R&D2
1986
Donkey Kong Junior Nintendo R&D1
Nintendo R&D2
1986
Donkey Kong Jr. Math Nintendo R&D2 1986
Donkey Kong 3 Nintendo R&D1
Nintendo R&D2
1986
Doodle World Nate Peters 2021
Double Dragon Technōs Japan 1988
Double Dragon II: The Revenge Technōs Japan 1988
Double Dragon III: The Sacred Stones Technōs Japan 1991
Downtown Nekketsu March Technōs Japan 1990
Downtown Nekketsu Story
River City Ransom
Technōs Japan
American Technōs
1989
Downtown Special: Kunio-kun's Historical Period Drama! Technōs Japan 1991
Dr. Mario Nintendo R&D1 1985
Dragon Ball: Shenlong's Riddle Tose 1986
Dragon Ball 3: Goku's Story Tose 1989
Dragon Ball Z: Assault of the Saiyans Tose 1990
Dragon Buster Namcot 1987
Dragon Buster II Namcot 1989
Dragon Quest Chunsoft 1986
Dragon Spirit: The New Legend Namcot 1987
Dragon Unit Athena 1989
Dreamworld Pogie Andrew Oliver
Philip Oliver
2017
DuckTales Capcom 1989
DuckTales 2 Capcom 1993
EarthBound Beginnings APE 2015
Eliminator Boat Duel Sculptured Software
Radioactive Software
1991
The Escape from Atlantis Color Dreams 2016
Esper Corps Jaleco 1987
Excitebike Nintendo R&D1 1985
Exed Exes Capcom 1985
Exerion Jaleco 1983
F-16 Renegade Codemasters 1992
Famicom Jump II: The Strongest Seven Chunsoft 1991
Famicom Jump: Heroes History Tose 1988
Fantastic Adventures of Dizzy Andrew Oliver
Philip Oliver
1991
Field Combat Tose 1985
Final Fantasy Square 1987
Final Fantasy III Square 1990
Fire Emblem: Shadow Dragon and the Blade of Light Intelligent Systems
Nintendo R&D1
1990
FireHawk Andrew Oliver
Philip Oliver
1992
Firework Thrower Kantaro's 53 Stations of the Tōkaidō Sunsoft 1986
Fist of the North Star Shouei System 1986
Fist of the North Star 3 Shouei System 1989
Flea! LowtekGames 2020
Food Fight Legacy Engineering 2004
Formation Z Jaleco 1984
Free Fall Color Dreams 2016
Front Line Taito 1985
Galaga Namco 1985
Galaxian Namcot 1984
Gaplus M2 2020
Gardman Nice Code 2005
Ghosts 'n Goblins Namco 1986
Go! Dizzy Go! Andrew Oliver
Philip Oliver
1992
Go-Go! Nekketsu Hockey Club Slip-and-Slide Madness Technōs Japan 1992
Goal! Tose 1989
Golden Axe 3 Aicom 1989 Bootleg hack of Astyanax by Wàixīng.
Golf Nintendo R&D1 1985
Gorby's Pipeline Strategy
Pipeline Strategy
Compile
D4 Enterprise
1991 2021 version lacked Mikhail Gorbachev
Gradius Konami 1986
Gravitar Legacy Engineering 2004
Guardians of the Galaxy Konami 2017 Hack of Bucky O'Hare by David Clark.
Guerrilla War SNK 1987
Gun.Smoke Capcom 1985
Hammerin' Harry Data East 1990
Haunted House Legacy Engineering 2004
Holy Diver Data East 1989
Hoops Aicom 1989
Hostages Infogrames 1988
Hydlide Special
Hydlide
T&E Soft 1986
Ice Climber Nintendo R&D1 1985
The Ignition Factor Jaleco 1994
Ikari Warriors SNK 1985
Ikari Warriors II: Victory Road SNK 1985
Ikari III: The Rescue SNK 1989
Image Fight Irem 1988
The Immortal Will Harvey 1990
Justice Duel Mega Cat Studios 2017
Juudou Warriors 2 Jaleco 1990
Karate Champ Data East 1986
Kickle Cubicle Irem 1990
Kid Dracula Konami 1990
Kid Niki: Radical Ninja Irem 1991
Kid Niki: Radical Ninja 2 Irem 1991
Kid Icarus Nintendo R&D1 1987
Kinnikuman: Muscle Tag Match Tose 1985
Kinnikuman: Struggle for the Throne Tose 1987
Kirby's Adventure HAL Laboratory 1993
Kubo 3 SJ Games 2020
Kung Fu Master 2 Tamtex 1991
Kunio-kun's Nekketsu Soccer League Technōs Japan 1993
Lan Master Shiru 2014
Lawn Mower Shiru 2011
Legacy of the Wizard Nihon Falcom 1987
The Legend of Zelda Nintendo R&D4 1986
Libble Rabble Namco 1994
Linus Spacehead Codemasters 1991
Log Jammers Mega Cat Studios 2017
Linus Spacehead Codemasters 1991
Magic John
Totally Rad
Aicom 1990
Magical Taluluto: Fantastic World!! Sunsoft 1991
Maniac Mansion Lucasfilm Games 1987
Mappy Namcot 1984
Mappy Kids Namcot 1989
Mappy-Land Namcot 1987
Mario Bros. Nintendo R&D1 1983
Mario Open Golf Nintendo R&D2 1991
Mega Man Capcom 1987
Mega Man 2 Capcom 1988
Mega Man 3 Capcom 1990
Mega Man 4 Capcom 1991
Mega Man 5 Capcom 1992
Mega Man 6 Capcom 1993
Mendel Palace Game Freak 1989
Metal Gear Konami 1987
Metroid Nintendo R&D1 1986
MIG-29: Soviet Fighter Codemasters 1991
Millipede Legacy Engineering 2004
Monster Club Jaleco 1987
Ms. Pac-Man Namcot 1988
Multidude Retrosouls 2019
The Mystery of Atlantis Sunsoft 1986
Mystery World Dizzy Codemasters 2017
Nekketsu Fighting Legend Technōs Japan 1992
Nekketsu High School Dodgeball Club
Super Dodge Ball
Technōs Japan
Leland Corporation
1987
Nekketsu High School Dodgeball Club: Soccer Story Technōs Japan 1990
Nekketsu Renegade Kunio-kun
Renegade
Technōs Japan
Taito
1986
Nekketsu! Street Basketball All-Out Dunk Heroes Technōs Japan 1990
Night Pearl Wàixīng 1993 Hack of Street Fighter II Pro bootleg.
Nightshade Beam Software 1992
Ninja Gaiden Tecmo 1988
Ninja JaJaMaru-kun Tose 1985
Ninja Kid's Big Adventure Jaleco 1986
Pac-Land Namcot 1985
Pac-Man Namco 1987
Pac-Mania Namcot 1987
Pac-Man Championship Edition M2, Coke774 2020
Pachio-kun Coconuts Japan 1987
Pachio-Kun 2 Coconuts Japan 1987
Pachio-Kun 3 Coconuts Japan 1987
Pachio-Kun 4 Coconuts Japan 1987
Pachio-Kun 5 Coconuts Japan 1987
Panic! Dizzy Andrew Oliver
Philip Oliver
2019
Pinball Nintendo R&D1 1985
Pinball Quest Tose 1989
Pizza Pop! Arc System Works 1992
Planet Smashers Legacy Engineering 2004
Plasma Ball Jaleco 1992
PLOID Nape Games 2021
P.O.W.: Prisoners of War SNK 1988
Power Punch II Beam Software
American Softworks
1993
Primitive II Nice Code 2005 Tom & Jerry 3 bootleg hack by Nice Code.
Punch-Out!! Featuring Mr. Dream Nintendo R&D3 1990
QuestForge: By Order of Kings Order of the Kings 2015
R.C. Pro-Am Rare 1987
R.C. Pro-Am II Rare 1992
Racket Attack Tose 1988
Rainbow Islands: The Story of Bubble Bobble 2 Taito 1988
Red Dragon King Sunsoft 1989
Ripple Island Sunsoft 1988
Ring King Woodplace 1985
Rod Land Jaleco 1990
Rokudenashi Blues Tose 1993
Rolling Thunder Namcot 1989
Roniu's Tale Kunjee Studio 2013
Saboteur Legacy Engineering 2004
Saint Saya: Golden Legend Bandai 1987
Saint Saya: Golden Legend - Final Chapter Bandai 1988
Sakigake!! Men's Private School: Game No. 1 Tose 1989
Section Z Capcom 1987
Side Pocket Data East 1987
Sky Diver Legacy Engineering 2004
Sky Kid Namcot 1987
Slalom Rare 1986
Snakky Piko Interactive 2016
Snake Rattle 'n' Roll Rare 1990
Snake's Revenge Konami 1990
Soccer Intelligent Systems 1985
Solar Jetman Rare 1990
Solaris Legacy Engineering 2004
Solomon's Key Tecmo 1987
Son Son Capcom 1984
Spiritual Guardian: Shock Wàixīng 1993
Splatterhouse: Wanpaku Grafitti Namcot 1989
Sprintmaster Legacy Engineering 2004
Star Luster Namcot 1985
StarTropics Nintendo R&D3 1990
Star Wars Beam Software
Lucasfilm Games
1991
Star Wars: The Empire Strikes Back Sculptured Software
Lucasfilm Games
1992
Street Fighter 2010: The Final Fight Capcom 1990
Strider Capcom 1989
Stunt Buggies Codemasters 1992
Super Contra
Super C
Nintendo 1990
Super Homebrew War Bite the Chili Productions 2018
Super Mario Bros. Nintendo R&D4 1985
Super Mario Bros. 2 Nintendo R&D4 1986 FDS conversion by Kaiser.
Super Mario Bros. 2
Super Mario USA
Nintendo R&D4 1988
Super Mario Bros. 3 Nintendo R&D4 1988
Super Painter Retrosouls 2019
Super Robin Hood Andrew Oliver
Philip Oliver
1991
Super Spike V'Ball Technōs Japan 1990
Super Xevious Namcot 1986
Surprise! Nekketsu New Records! The Distant Gold Medal
Crash 'n' the Boys: Street Challenge
Technōs Japan
American Technōs
1992
Sword Master Athena 1990
TaleSpin Capcom 1991
Tecmo Bowl Tecmo 1989
Teenage Mutant Ninja Turtles: Donatello's Destiny Tose 2016 Hack of Toxic Crusaders by David Clark.
Teenage Mutant Ninja Turtles: Leonardo's Legacy Tose 2016 Hack of Toxic Crusaders by David Clark.
Teenage Mutant Ninja Turtles: Michaelangelo's Mission Tose 2016 Hack of Toxic Crusaders by David Clark.
Teenage Mutant Ninja Turtles: Raphael's Rampage Tose 2016 Hack of Toxic Crusaders by David Clark.
Teenage Mutant Ninja Turtles Konami 1989
Teenage Mutant Ninja Turtles II: The Arcade Game Konami 1990
Teenage Mutant Ninja Turtles III: The Manhattan Project Konami 1991
Teenage Mutant Ninja Turtles: Tournament Fighters Konami 1994
Tennis Nintendo R&D1
Intelligent Systems
1985
Temple Labyrinth Dababa Konami 1987 FDS conversion by David Clark
Tetris Bullet-Proof Software 1988
Titan Titus France 1990
Topple Zip Bothtec 1987
The Tower of Druaga Namcot 1986
Treasure Island Dizzy Andrew Oliver
Philip Oliver
1991
Trojan Capcom 1986
Twin Dragons Broke Studio 2018
Uchūsen: Ultimate PLOID Battle Nape Games 2019
The Ultimate Stuntman Codemasters 1990
Urban Champion Nintendo R&D1 1986
Wagan Land Namcot 1987
Wario's Woods Nintendo R&D1 1994
Warlords Legacy Engineering 2004
Warpman Namcot 1985
The Way of the Exploding Fist Beam Software 2019
The Wing of Madoola Sunsoft 1986
VS. Duck Hunt Nintendo R&D1 1985 VS conversion by Morgan Johansson
Wit's Athena 1990
Wonderland Dizzy Andrew Oliver
Philip Oliver
2015
Xevious Namcot 1984
Yars' Revenge Legacy Engineering 2004
Yie Ar Kung-Fu Konami 1985
Zanac Compile 1986
Zelda II: The Adventure of Link Nintendo R&D4 1987
Zippy Race Irem 1983
Zooming Secretary PinWizz, Shiru 2011